Alien ship
The corridors follow no known logic.
The nine trials
The corridors follow no known logic.
Nine symbols, a grammar to work out as you play.
The controls don't do what they say.
They react to movement, not to sound.
Every room has its own. None is signposted.
An organism to rebuild from six fragments.
They open and close on their own rhythm.
A vast map, shown for three seconds at the start.
The number of enemies doubles every ten seconds.
The boss
It isn't merely harder. It asks for everything the nine trials have just taught you, all at once.
What Alien measures
Alien puts adaptation front and centre. What you score here feeds your skill profile, and that profile follows you through the other nineteen universes.
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